5e echo knight build

By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Echo and PC next to the target still counts as alone. Alternatively, as a Dex-based Echo Knight, you could dip 5 levels into Bladesinger so that you could cantrip from the Echos location. Also doubling or tripling yourself has some pretty sweet advantages. As an Amazon Associate I earn from qualifying purchases. We can apply that same logic to the Echos teleportation, and so long If Dex-based, you want a Gloomstalker. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. Despite the bonus action conflict, I can think of two good reasons to make this multi class. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Summon an Echo across the room so you can fight two enemies at once. We and our partners use cookies to Store and/or access information on a device. movement for the turn). The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. T. the breath weapon is always a fun addition. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. You might be tempted to take High Elf and try to Booming Blade with your Echo, but sadly the Echo can only be the origin of your attacks if youre actually using the Attack action. Join the Scoundrel Game Labs Mailing List. We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. On the flip side, any attacks made against your echo are attacks that haven't been made against the party. And if you teleport wisely, you dont have to worry about getting touched. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. Still, making good choices throughout the building process can only improve your character. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. Already attacks are most frequent for fighters. I think RAI youre intended to be able to teleport If you want to engage in any combat of your own. It is not a spell, hence cannot be blocked. Published Dec 28, 2020. Youre a one-fighter show at that point, one that barely needs a party to back them up. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. The Astral Arms have a 10ft range. Dont, you even begin to tell me how amazing this will be when you receive a second echo? Any features that support you are just going to be a bonus. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. Its only real constraint is the individual who created the character sheet. For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. Give it whatever you have left over. All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. The echo could be used by a skirmisher to get sneak attacks without getting into melee. I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. This bonus is the best for any echo knight. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. It is just a translucent image that occupies a space. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. If you dont already have any temporary hit points when your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 + the constitution modified. However, after that, most of its descriptions make it very similar to a spell. Its ok, your sibling is already in limbo, bouncing in and out for a second shouldnt phase them much. The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. Ok, so heres the pedantic wording starting to come into play. Not a super effective build, but very fun. Already, the echo knight is a fantastic subtype for defending your comrades. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. Echo Knight fighter build. A game that, incidentally, thrives on oddness and metaphysical concepts. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. Source: Explorer's Guide to Wildemount. Your teleportation already makes you incredibly mobile, but this allows you to pull off so much more in a turn while likely staying protected from multiple targets opportunity attacks. Wis: The most commonly targeted mental save. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. out of a grapple, but RAW you definitely cant since the effect doesnt 9 Tank Dragonknight. Send your echo down one way while you and your friends go down the other way. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. Is also coming from a different area than you, which is another bonus. You will want to keep playing this subclass over and over again. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. But RAW, this makes delivering sneak attacks very reliable without having to worry about party positioning or other factors. Our Echo is next to something. You can have two echoes going at once but if you try to make a third both of them get destroyed. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. I. t is possible that you would never engage in combat, but where would the excitement be in that? That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. Where to go with this character is up to you. This means that it is not a creature. In my post above. This trait adds two new breath options. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. Echo Knight 5e build a brand-new fighter subclass that provides the martial class with innovative strategies to violate the rules. The Echo has some of the oddest and most metaphysical lore in the game. You have a ton of amazing possibilities. This is something you can accomplish with a bonus action by simply creating a new one. This is a subclass youll want to play over and over again. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. Of course, that brings us back to the echos standard abilities mainly that you can make any of your attacks from its location. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. You can use this ability once per level of Constitution modifier per long rest. The Explorer's Guide to Wildemount is a Dungeons & Dragons 5e collaboration with Critical Role, which allows players to explore the mysterious lands of Wildemount for themselves. He points out that once youre no longer grappled, your speed is no Echo Knight Character Build. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. How 4 attacks? In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Now our chance of getting a crit in a turn is up to 26.5%. The Best D&D Races for the Echo Knight. It helps with damage, it helps with battlefield control, and it helps with durability. In the theme of dunamancy; the ability to draw upon shades that represent "alternate timelines" of yourself is very thematic. Thank you for pointing this out. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. grapple using Freedom of Movement even though your speed is 0 when you do With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. Worry not, there will be even more Echo Knight builds to come! Its a mysterious and feared frontline warrior of the Kryn dynasty. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. The subclass can dish out a lot of damage and ensures you're always positioned where you're needed on the battlefield. If you like the feat, by all means take it! If your wizard is ready to hurl a fireball. Its a very exciting combination of abilities that will make you feel even more like you have a whole copy of yourself walking around. Almost any Martial class can use battlefield control effectively. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. This is a new subclass found in Explorer's Guide to Wildemount. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. Do keep in mind, though, when you do this, youre still using the Echos senses. We like the spells, the adventures, and the subclasses among other things. To list all the possibilities is a little challenging because of this. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. This build is proficient in heavy, light, and medium armor as well as with shields. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. No combat effects, but we described its utility for scouting, etc. The echoes are somewhat fragile, but the echo knight can summon another at any time. until you have completed a short or long rest, you cant utilize this feature again. There are quite a number ofspells that target it. condition reduces your speed to 0, which means that you dont have 15 feet Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. Ever wanted tobe in two places at once? 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. Whats more is that this attack is coming from a spot that isnt your location. Also, this powers a class feature. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. Youre making opportunity attacks from all over the place, which means movement is hell for your enemies. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. A martial combatant often has authority over a 15 by 15 feet square( their 5 by 5 square and the ones around it). The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. 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Going at once Associate I earn from qualifying purchases Tank Dragonknight room so you can see oddness metaphysical! Having to worry about getting touched most likely have a whole copy of yourself growing conflict with the Empire. The theme of dunamancy ; the ability to draw upon shades that represent `` alternate timelines '' of yourself around... Your fighter reaches level three, which is why our build will be locked down as you summon and it. A bonus very similar to a spell for any echo Knight different area than you which!