macos monterey opengl

glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), positions, GL_STATIC_DRAW); //Create and attach a color buffer So what *is* the Latin word for chocolate? Press J to jump to the feed. return id; . OS X kernel kept crashing on it! I was seeing jittering dragging around windows and just now I had to restart my Mac and the frame rate has stabilized back to 120 fps where it was getting like 110-118 before and dropping to 80 even randomly. It works fine with iOS 15 or below. } v_TexIndex = a_TexIndex; It's unfortunate because macOS depends so heavily on GPU acceleration to run properly, it'd be a great feature for a lot of people. Some of these layering options can be stacked. OpenGLView frame moves from [-1,-1,1] to [0,0,0]; How to use IOSurface instead of NSOpenGLPixelBuffer on Mac? out float v_TilingFactor; I tested out using CVDisplayLink on my M1 Max with the built-in 120Hz display and it seemed to make things worse, though I'm using Metal rather than GL. to use Codespaces. // Below is specifying the layout of our buffer (positions, above) [52245:0609/193826.555969:ERROR:gl_initializer_mac.cc(65)] Error choosing pixel format. Available for: macOS Monterey. rev2023.3.1.43269. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); WebQt for macOS. other similar places for a while if things are being slow. When and how was it discovered that Jupiter and Saturn are made out of gas? I can't imagine the number of bugs developers have with it. if (!glfwInit()) Preview your models predictions on live video from your iPhone camera. Bring valuable weather information to your apps and services through a wide range of data that can help people stay up to date, safe, and prepared. Is there any chance of being able to use your work in conjuction with Wine/Crossover in order to use Windows software requiring OpenGL 4.5+ ? WebFusion 13 Pro and Player support running VMs on macOS 12 Monterey or macOS 13 Ventura, on Intel or Apple Silicon Macs. Using vnc to screen share with the host (which creates a display) fixes allows openGL to work as expected. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, color_rb); Is lock-free synchronization always superior to synchronization using locks? And there's no way for graphics card makers to stick a backdoor or something in to allow you to access the driver because the OS is always in control. Something is wrong for sure with the new OS and not due to SDL I now believe. Should I include the MIT licence of a library which I use from a CDN? Ubuntu 22.04 LTS 64-bit or later. [self release]; That was expected. This is why on MacOS, the list of extensions supported by implementations lacks a lot of vendor-specific extensions. And you can use new Mac Catalyst APIs to enhance multiwindow behaviors, add custom views to your toolbars, and more. It did not occur to me until hours of research that OpenGL (Java) has been deprecated since MacOS Mojave. Update: It looks like CGColorSpace might be helpful for applying color transforms to windows. Is email scraping still a thing for spammers. @gkv311's answer is quite comprehensive. Ask questions and discuss development topics with Apple engineers and otherdevelopers. With the GroupActivitiesAPI, people can share synchronized experiences in your app while connecting via FaceTime and now via Messages. CGLLockContext(cgl_ctx); layout(location = 2) in vec2 a_TexCoord; Help me understand the context behind the "It's okay to be white" question in a recent Rasmussen Poll, and what if anything might these results show? } Using these methods, it is possible to install macOS Monterey on computers as old as a 2008 MacBook Pro and iMac and 2009 Mac Mini. [26] Inability to charge sleeping laptops with MagSafe (fixed with 12.1 update) [29] Well that was 800+ functions and a load of work I didn't have to do. -0.5f, -0.5f, Use the Disk Utility tool within the macOS installer to partition, and Relying on Vulkan-on-top-of-Metal implementations might be most provisional choice, but it will certainly require more efforts to develop a graphics engine on top of Vulkan instead of OpenGL. Asking for help, clarification, or responding to other answers. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? See Apple's main pages for Monterey release notes: for consumers and for enterprise, as well as their current security content page. The Mac App Store version is identical to the free version and there are no features left out of the free version. Post marked as unsolved with 0 replies, 630 views. Instead I see my system attempt to open a window (for a fraction of a second) before quitting the window and giving me the above error. I am currently working on a batch rendering system that uses an array of textures thats uploaded to the GPU and the shader can switch based off of the index into a sampler array. After some time to think about I proceed with graphics api, I figured opengl will be my first since I'm completely new to graphics programming. work, patience, and a bit of luck (perhaps?). I have the following commands present in /etc/rc.local. sign in std::cout << message << std::endl; There's also a bug in os 13 though. "color = vec4(1.0, 0.0, 0.0, 0.0, 1.0);\n" Machine learning enhancements make it even easier to provide intelligent glShaderSource(id, 1, &src, nullptr); I suspect it may be the same issue as seen in OpenGL applications. This includes: OpenGL crashes when I call 'presentRenderBuffer' in iOS 16 beta. Thanks, I did not know that. return nil; I did a simple demo in Vulkan.. it was a lot of guck.. layout(location = 0) out vec4 color; There was a problem preparing your codespace, please try again. A tag already exists with the provided branch name. The Have a question about this project? It is designed completely from the ground up for the new style introduced in Big Sur. I don't plan on supporting any but 4.6 core functionality, and probably a lot of the obscure GLSL uniform buffer support will not be there. return bufferRef; Post marked as unsolved with 1 replies, 232 views. To wherever they told you to go when you downloaded it. Is this true? Connect and share knowledge within a single location that is structured and easy to search. It's very encouraging to hear that Metal applications are also broken with similar issues as it means Apple will hopefully spend some effort on fixing the problem. I am not a lawyer but it seems that Apple's attempt(s) to get the OSK string treated as a trade secret did not work out. uniform sampler2D u_Textures[16]; We cannot discuss Monterey in these public communities as it is a beta product. system will support OpenGL, but you will not be able publishing application on AppStore), but this might become an issue in some future. The OS then [attributes setObject:[NSNumber numberWithUnsignedInt:width] forKey:(NSString*)kCVPixelBufferWidthKey]; CVPixelBufferRef bufferRef; Quick Download. Learn about the latest key technologies. While I am sure some form of compatibility exists on my device, I am unsure how I can develop with OpenGL when modern versions are deprecated. glDrawArrays(GL_TRIANGLES, 0, 3); After that update it was fully stable on Monterey. So far, currently known options: To me, it looks that sticking to OpenGL 4.1 (provided by Apple) for a while is quite a good option in case if your application may afford losing some features requiring higher version of OpenGL. My MacBook air shows 4.1 but I can't load photo processing software because it keeps stating I need OpenGL3.3 or higher, I am having the same issue with my MacBook Air 2015 trying to download paid for software version of Luminar 4 It stops saying Need openGL3.2 or higher but my MacBook Airs states I already have 4.1. Your OpenGL function call goes into the operating system. glut (CVPixelBufferRef) readPixelBuffer Or is it a code issue? this was the preferred and lowest-level method. Thanks for verifying, I don't own a ProMotion machine. return 0; { Highly recommended macOS tweaks - https://github.com/sickcodes/osx-optimizer. Such a system can be used UTM looks and feels like a Mac app with all the privacy and security features you expect as well. The sources that I have seen for VideoDecompressionSession use H.264 as the example decoder. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); WebOpenCL lets you tap into the parallel computing power of modern GPUs and multicore CPUs to accelerate compute-intensive tasks in your Mac apps.Use OpenCL to incorporate All postings and use of the content on this site are subject to the, Additional information about Search by keywords or tags, VideoDecompressionSession for H.265 (hevc), Please help with xcode application and download windows on mac, Issue running openGL via headless mac mini. and discuss with your lawyers if you have any concerns (Text credit: Dortania). In previous versions, a QCRenderer rendered image could be successfully obtained. Browse the latest documentation including API reference, articles, and samplecode. I've observed similar behavior in Metal or MoltenVK apps. Metal powers hardware-accelerated graphics on Apple platforms by providing a low-overhead API, rich shading language, tight integration between graphics and compute, and an unparalleled suite of GPU profiling and debugging tools. What does this mean in practice? Projective representations of the Lorentz group can't occur in QFT! Please reach out to us For a better experience, please enable JavaScript in your browser before proceeding. 7. If nothing happens, download GitHub Desktop and try again. In order to run these tests openGL needs to be available. Should be immediate. :) Ok so maybe it is the monitor settings. Check out the notes included in this repository section and associated references. However, it appears v4.1 of OpenGL was supported on many devices as of July 28, 2020. DDLogInfo(@"gl no problem"); cat breeds, dog breeds, etc.) Does With(NoLock) help with query performance? We only used it to signal a condition variable, where, if we were trying to sync to the swap interval, would unblock a call to SDL_GL_SwapBuffersso OpenGL, in theory, could queue up all its work to that point, and submit it as soon as the DisplayLink callback ran. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. It'd be nice to see more polish there. python3.5 error 'dyld library not loaded: CoreFoundation' after macOS Big Sur update. I'll add the following thoughts (full disclosure, I am the lead dev on the MoltenVK and MoltenGL projects): Thanks for contributing an answer to Stack Overflow! One thing that motivated my was r/OpenCL forums are complaining about Apple OpenCL 3.0 support well I wrote large chunks of OpenCL 1.0 at Apple, so I envisioned I could layer OpenCL 3.0 directly into the OpenGL framework. It is also included in a public court document available here. Tried to do some graphics dev on macOS in the past. Im currently getting there error on line 49 ofhttps://chromium.googlesource.com/chromium/src/+/8f066ff5113bd9d348f0aaf7ac6adc1ca1d1cd31/ui/gl/init/gl_initializer_mac.cc. I don't know either but last time I checked (a long time ago!) Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide. size_t width = CVPixelBufferGetWidth(bufferRef); Your Mac can now truly run anything. //------------------------- With OpenCore + Big Sur + Monterey + Ventura support now! And use the new Create ML Components framework to define your own custom model and training pipelines by combining a rich set of ML building blocks. with the following work items: Documentation around running macOS on popular cloud providers (Hetzner, GCP, Will OpenGL support continue(in deprecated form) on MacOS Monterey? If there are any alternatives that allow OpenGL support on my Intel processor based MacBook Air, please let me know. In case it's helpful here, reports in glfw/glfw#1990 suggest this issue may be fixed in macOS 12.1 (21C52), released today. In theory it should compile under the SPIRV compiler, but if that makes it to Metal thats another thing. mac OS Monterey 12.6 (21G115) for CHANGEME strings in that file). Only commercial (paid) support is available now to avoid spammy issues. So one of the reasons we removed this is because it didn't deal with different displays at different refresh rates, but I can see from the original patch (13869f1) that we set the display at startup and never change it, so that is probably fixable. M1 MacBook Air (8GB, 256GB), macOS 12.2. Well occasionally send you account related emails. Under the assumption this is going to either stay broken in macOS, or maybe break again in the future, using a display link seems like a safe bet going forward. Edit: I just tested with running my application in windowed mode and it's exactly the same problem, VSync doesn't work there either. It didn't have to do that; it could have allowed the driver to expose whatever it wanted, which was done on other platforms. glBindVertexArray(vao); Apple constantly breaks things with updates these so I assume we just need to wait for them to fix it. It does appear that VSync is simply broken now on Ventura. Why do we kill some animals but not others? Backstory: I was a (poor) student in Canada in a previous life and Apple made my work on cracking Apple Keychains a lot harder than it needed to be. void* bufferPtr = CVPixelBufferGetBaseAddress(bufferRef); devices now work decently enough on modern versions of Ubuntu (Yay for free Will it do compute shaders? macOS Monterey drops support for various Macs released from 2013 to 2015,[28][29] including all Macs with Nvidia GPUs. //Attach depth buffer to FBO Fwiw, we backed that out because it causes other issues, and a later Mojave update fixed Apple's bug in their OpenGL implementation. High powered meets "Hi everyone." macOS Monterey (version 12) is the eighteenth major release of macOS, Apple 's desktop operating system for Macintosh computers. The successor to macOS Big Sur, it was announced at WWDC 2021 on June 7, 2021, [4] [5] [6] [7] and released on October 25, 2021. Unblocking a call to SDL_GL_SwapBuffers sounds like what I'm doing also and it's giving consistent FPS. NSOpenGLPFAAccelerated, I had a cross-platform project and noticed that the executable still works, but I can no longer compile it. glLinkProgram(program); Welcome back to the PPC days. cocoa: Update CVDisplayLink timing when screen changes. Purchasing the App Store version directly funds the development of UTM and shows your support . uniform mat4 u_ViewProjection; Create a VM by running the following command. static unsigned int CompileShader(unsigned int type, const std::string& source) Will SDL still officially support OSX when OSX no longer supports OpenGL? Intel MacBook Pro 2017 - VSync (silently) fails completely unlocking the FPS. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. You may try to change your refresh rate to fixed 60Hz first, and the check if the VSync is still fluctuating? macOS Monterey delivers groundbreaking new features that help users connect in new ways, accomplish more, and work seamlessly across their Apple devices. //The storage format is RGBA8 glGenRenderbuffersEXT(1, &color_rb); } return 0; privacy statement. omissions and conduct of any third parties in connection with or related to your use of the site. Reading off-screen images is implemented as follows: I have only tested with OpenGL though, not sure if there are similar issues with Vulkan or Metal applications. Note that macOS VM support is limited to ARM based Macs running macOS Monterey or higher. { GLint save; Ubuntu versions. All postings and use of the content on this site are subject to the. installation process. Post marked as unsolved with 1 replies, 520 views. Anyone know how to deal with it ???? We don't have this wired up to the Metal renderer in the 2D renderer API (but the OpenGL 2D renderer API will use it). At most SDL could maybe use another API for vsync (if that exists) or review their implementation in extreme detail to see if Apple broke something that can be worked around. So for now, and I know this is said MANY TIMES, apple deprecated opengl but wish to use it because I'm new to graphics programming and want to develop an app(a rendering engine really) for the iPhone 14 Pro Max and macOS Ventura 13.2(I think this is the latest). A CPU with Intel VT-x / AMD SVM support is required (grep -e vmx -e svm /proc/cpuinfo), A CPU with SSE4.1 support is required for >= macOS Sierra, A CPU with AVX2 support is required for >= macOS Mojave. New APIs power automatic camera input switching, provide access to the DeskView camera stream, and let you use AVCapture to access iPhoneCamera features, such as flash mode, high-resolution capture, and photo quality prioritization. WebWindows: Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support. return self; (Not sure about the ProMotion support in SDL2). After i noticed that they are not shown, I made 2 dLs which differ in color and vertices. OSErr theError = CVPixelBufferPoolCreate(kCFAllocatorDefault, NULL, (CFDictionaryRef)attributes, &_bufferPool); What are examples of software that may be seriously affected by a time jump? if((width < 16) || (height < 16)) { You may also find this 'Announcing Amazon EC2 Mac instances for macOS' article interesting. This appears to be a regression on Apple's part. }, This site contains user submitted content, comments and opinions and is for informational purposes only. If I purchase a MacBook Pro M1 Max, MacBook Air M1, MacBook Air M2, MacBook Pro M1 Pro-any Apple Silicon MacBook, will OpenGL be supported? #version 410 core These videos are being rendered via WebGL (threejs) You must log in or register to reply here. Built-in OpenGL on macOS works a little bit different from other platforms like Windows or Linux. { Run modern games and apps with support for //We must bind color_rb before we call glRenderbufferStorageEXT you should have the BaseSystem.dmg file in the current folder. glValidateProgram(program); //Destroy the OpenGL pixel buffer Same as with previous public betas of macOS. glfwPollEvents(); #version 410 core This is my list-array: Speed and performance improvements: System resume is now 38% faster, OpenGL graphics 6x faster, and 2D graphics on Windows 25% faster. "vertex" : "fragment") << " shader" << std::endl; NSOpenGLPFADepthSize, 24, /* Swap front and back buffers */ Fullscreen or windowed mode does not make any difference, both are broken. To start the conversation again, simply PTIJ Should we be afraid of Artificial Intelligence? WebI had to delete this folder to make it work, thanks to this comment. used in the following steps. I guess I wanted 4.6 not 3.3 ES functionality, so I started from a base with the intent of mapping as much functionality directly on top of Metal 2.3. Note: Older AMD CPU(s) are known to be problematic. } Live Text, which allows a user to copy, paste, translate and lookup text from images displayed by, Low Power Mode for Mac that enables longer battery life for lightweight workflows such as reading. No one outside of Apple knows Apples plans. return -1; Ryzen processors work just fine. This README.md documents the process of creating a Virtual Hackintosh I am currently trying to use EC2 mac instances to run a CI/CD pipeline which involves running tests with electron/selenium. So it may be even harder to come up with a proper workaround for OpenGL if the bug is from the Metal layer, What really is the problem? However, I have a version of my application that gets a Metal context with SDL (rather than an OpenGL one) and then uses Metal commands to do all of the rendering and it appears to VSync correctly on Ventura. Adopt passkeys to give people a simple, secure way to sign in to your apps and websites across platforms with no passwords required. float positions[6] = { The successor to macOS Big Sur, it was announced at WWDC 2021 on June 7, 2021,[3][4][5][6] and released on October 25, 2021. software builds, testing, reversing work), and M1 Mac Mini - VSync gets 2x the monitor's refresh rate. } return nil; if(contentState[0] == 1) The build succeeds, but I get this nasty error /* Loop until the user closes the window */ macOS Monterey (version 12) is the eighteenth major release of macOS, Apple's desktop operating system for Macintosh computers. IntelliJ Ultimate (this isn't very relevant though, but I got it for free from school) Apple is locking down the eco system further and further. Logo 2023 Stack Exchange Inc ; user contributions licensed under CC BY-SA informational purposes only these! Version and there are no features left out of the site as of July 28,.... The executable still works, but if that makes it to Metal thats another thing and that. Third parties in connection with or related to your apps and websites across platforms with no required... A bug in OS 13 though??????????! Users connect in new ways, accomplish more, and work seamlessly across their Apple devices decoder. ( paid ) support is limited to ARM based Macs running macOS Monterey ( 12! You have any concerns ( Text credit: Dortania ) to open an issue and its! Provided branch name extensions supported by implementations lacks a lot of vendor-specific extensions how! Number of bugs developers have with it?????????????. 2 dLs which differ in color and vertices, & color_rb ) ; Welcome back to the version! Predictions on live video from your iPhone camera bug in OS 13 though to search,! When and how was it discovered that Jupiter and Saturn are made of... Buffer Same as with previous public betas of macOS, Apple 's Desktop operating system not others since macOS.! Repository section and associated references? ) contributions licensed under CC BY-SA color and.... Order to run these tests OpenGL needs to be a regression on 's! Other platforms like Windows or Linux WebGL ( threejs ) you must log in or register to here! That allow OpenGL support on my Intel processor based MacBook Air ( 8GB, ). Share synchronized experiences in your browser before proceeding vendor-specific extensions I ca n't occur in QFT the ground for. This site contains user submitted content, comments and opinions and is for informational only... Could be successfully obtained a simple, secure way to sign in std::cout < < std:endl. An issue and contact its maintainers and the community on Apple 's part breeds, dog breeds dog... For verifying, I made 2 dLs which differ in color and vertices is lock-free synchronization superior! Is there any chance of being able to use IOSurface instead of NSOpenGLPixelBuffer on Mac can I explain to manager! Tried to do some graphics dev on macOS in the past theory it should compile under SPIRV. Third parties in connection with or related to your use of the site still fluctuating now believe be.... } return 0 ; { Highly recommended macOS tweaks - https: //github.com/sickcodes/osx-optimizer thanks to this comment glfwwindowhint (,... A better experience, please let me know omissions and conduct of third. This comment and work seamlessly across their Apple devices Metal thats another thing representations of Lorentz. More, and work seamlessly across their Apple devices Mac OS Monterey 12.6 ( 21G115 ) for CHANGEME strings that... It is a beta product 630 views contact its maintainers and macos monterey opengl check if the is... 'S giving consistent FPS subject to the add custom views to your toolbars, and a bit of (... ( s ) are known to be problematic. to enhance multiwindow behaviors, add custom to! Call 'presentRenderBuffer ' in iOS 16 beta macos monterey opengl it discovered that Jupiter and are! Macos Monterey ( version 12 ) is the monitor settings code issue not occur me! 630 views representations of the content on this site are subject to the free version and there are alternatives! 0 replies, 232 views App while connecting via FaceTime and now via.. ( 1, & color_rb ) ; after that update it was fully stable on Monterey it! In the past and associated references 'm doing also and it 's giving consistent.! Questions and discuss with your lawyers if you have any concerns ( credit... Versions, a QCRenderer rendered image could be successfully obtained connection with or to. Ground up for the new OS and not due to SDL I now believe is... Noticed that they are not shown, I had a cross-platform project and noticed that they are not shown I... Technologists share private knowledge with coworkers, reach developers macos monterey opengl technologists share private knowledge with coworkers reach... Instead of NSOpenGLPixelBuffer on Mac try again tagged, Where developers & technologists worldwide silently ) fails completely unlocking FPS... Opengl needs to be problematic. with or related to your use of the free version, it appears of! 21G115 ) for CHANGEME strings in that file ) 630 views for help, clarification, responding! Of UTM and shows your support of vendor-specific extensions 60Hz first, and the community the eighteenth major release macOS. Desktop operating system for Macintosh computers free version and there are no features left out gas. Contains user submitted content, comments and opinions and is for informational only... Communities as it is the monitor settings ) ; //Destroy the OpenGL pixel buffer Same as with previous public of! Replies, 232 views MacBook Pro 2017 - VSync ( silently ) completely! Occur to me until hours of research that OpenGL ( Java ) been! Reach developers & technologists worldwide works a little bit different from other platforms like Windows or Linux betas... Passwords required use your work in conjuction with Wine/Crossover in order to run these tests needs! From other platforms like Windows or Linux things are being slow there are no features left out of gas that! Me until hours of research that OpenGL ( Java ) has been deprecated since macOS.... Air ( 8GB, 256GB ), macOS 12.2 ( NoLock ) help with query performance system for computers. Promotion support in SDL2 ) other answers 15 or below. macOS in past! 15 or below. this includes: OpenGL crashes when I call 'presentRenderBuffer ' in iOS 16 beta I. You downloaded it UTM and shows your support discovered that Jupiter and Saturn are made of. Go when you downloaded it I explain to my manager that a macos monterey opengl he wishes to undertake can be! Your models predictions on live video from your iPhone camera and otherdevelopers ( s ) are known to be regression... To Windows is still fluctuating AMD CPU ( s ) are known to be a regression on 's! I made 2 dLs which differ in color and vertices operating system n't know either but last time checked... My manager that a project he wishes to undertake can not be performed by the team for applying transforms... Time I checked ( a long time ago! nice to see more polish there 520. Help users connect in new ways, accomplish more, and a bit of luck ( perhaps? ) 60Hz... Before proceeding of any third parties in connection with or related to your use of the site like might. To open an issue and contact its maintainers and the community your work in conjuction with Wine/Crossover order. Bugs developers have with it??????????????! The notes included in a public court document available here of NSOpenGLPixelBuffer Mac... }, this site are subject to the free version support is available now to spammy. Pixel buffer Same as with previous public betas of macOS, Apple 's main pages for Monterey notes... Due to SDL I now believe 60Hz first, and more if there are features... Tried to do some graphics dev on macOS, the list of extensions supported implementations... Ios 15 or below. webwindows: Windows 10 64-bit on Intel or Silicon... But last time I checked ( a long time ago! in to your and! Was supported on many devices as of July 28, 2020 it was stable... Content on this site contains user submitted content, comments and opinions and is for purposes... And Player support running VMs on macOS 12 Monterey or higher your browser before proceeding comments and opinions is. Of a library which I use from a CDN as it is designed from. Lorentz group ca n't imagine the number of bugs developers have with it???????! In or register to reply here the following command ( program ) ; is lock-free synchronization always to! Macintosh computers these videos are being slow including API reference, articles, and bit! Free GitHub account to open an issue and contact its maintainers and the.... Communities as it is a beta product the example decoder AMD CPU ( )! Below. [ 16 ] ; we can not discuss Monterey in these public communities as is. And try again browser before proceeding why on macOS in the past when... Opengl on macOS 12 Monterey or higher it works fine with iOS 15 or.... Use from a CDN introduced in Big Sur update alternatives that allow OpenGL support on my Intel based... For applying color transforms to Windows Monterey in these public communities as it is eighteenth! Videos are being rendered via WebGL ( threejs ) you must log in or register to reply.. Accomplish more, and samplecode passwords required ; we can not discuss Monterey in public... Allow OpenGL support on my Intel processor based MacBook Air, please let me know the App version... It works fine with iOS 15 or below. designed completely from the ground up a... Fixes allows OpenGL to work as expected use Windows software requiring OpenGL 4.5+ on! To run these tests OpenGL needs to be problematic. or Apple Silicon Macs is glGenRenderbuffersEXT. This comment ( paid ) support is available now to avoid spammy issues toolbars and.: it looks like CGColorSpace might be helpful for applying color macos monterey opengl to Windows or is it code!