They serve no other purpose. In both cases, I think a 50:50 split between energy and projectile is ideal. All rights reserved. For example, you could have both an anti-shield turret and an armor piercing turret on each side. All trademarks are property of their respective owners in the US and other countries. @zedprime:Huh that's actually really useful to know and I didn't. What's a good ship you guys recommend? The Pulse Turrets are considered the mainstay turret with a good balance of range, projectile speed and damage vs both shields and armor, and they're commonly available right from the starting system. Personally I really enjoy the nuclear option of bringing as much firepower to bear as I possibly can, but it certainly has the drawback of having terrible maneuvering and if you find yourself in a bad spot it's not going to be easy getting out of it. Too much power to your shields makes your weapons energy hogs. For more information, please see our The Beluga is a more specialized, combat-oriented variant on the classic Durston, with three turret hardpoints at the cost of missiles and cargo space. There are a few reasons to split damage duty, but the most important is that energy weapons have no downtime. October 20, 2015 rev shows the polaris, a middle sized dreadnaught that packs a punch! Their stations provide occasionally missions for any other faction. With a full kit of end-game gear (that it can equip anyway), it's the fastest non-combat oriented ship around. That's right! Or, if your ship has two turrets on either side, you may want to mix things up so you have a mirrored turret configuration on the left and right sides. It's got immense defense, both in its armor and its shield capabilities. types) are in the game in total? There are pirates all over the place, and some of them have Bounties on them which will be paid to you the instant you destroy their ship. In Rebel Galaxy you are a rogue starship pilot. 56.5K Shares. They're easier to end if you catch the craft in-flight as it is lightly defended. I eventually escaped but it would have been really annoying to reload and reset my mission progress. We update our news regularly with Rebel Galaxy Outlaw news including features and oh so many explosions Updated FAQ! Ending the fight quickly should be your priority, so keep your guns firing at all costs. Scarab: very similar to Icarus; sacrifices to speed and maneuverability for more damages and armor. Turrets are a set of supposedly weaker guns that give 360 degree coverage of your ship. Keep in mind some bounties will be on friendly targets (like Militia). You'll be hauling up to 16 units of expensive goods, and best of all, you've got an extra weapon hardpoint to dish out some serious damage. { n="HULL_MULT", t="FLOAT", v=2.2000000476837 }, In one-on-one fights, weapons take center stage. What I'm getting at, then, is that the Sonora can and will carry you throughout your entire time inRebel Galaxy Outlaw. That said, every ship has its place, and though some are better than others at certain tasks, you can make thousands upon thousands of credits with any of them. Excellent. In the ship equipment screen at a station each turret has to be individually purchased and equipped. You're not going to be able to build a fleet from ship energy farming alone, although Bistan's ship is great. Some are quite competitive even with the +1 gear of same type. Using the Gamepad. You have several methods of doing this at your disposal. If you've put in the time to upgrade Bountiful Vista to its fullest potential and want to obliterate everything that stands in your way, the Dingo is a no-brainer of a purchase. In Space is where the main action happens where you can fly between stations, fight enemy ships, raid traders, mine resources from asteroids, explore etcthere are many options. This is often the quickest way to offload your valuables without finding the right combo of station and event that would give you a decent price. On the way you discover an alien artifact containing an artificial intelligence called Trell, which apparently your aunt was working on. Arcturus: superior firepower to any of the previous ships, with a lot of sacrifice to . And while the Coyote and SandHawk are more maneuverable, they're also flimsier, sporting only Light hull types, putting the DPS race on more even ground. You are going to exchange your ship with an other, so the real cost is the difference between them. That much valuable cargo is worth dozens of times more than the Platypus's 7,000 credit price tag. The keyboard & mouse controls are fine though, especially compared to how they were when the game was first released. Join up with the merchants guild asap, on the first tier of membership you can already buy a cargo hold that's bigger then the largest one you gan buy at the start normally and it is much cheaper. These are good to use when expecting a hit from a missile salvo or to give your main shields some precious few seconds to regenerate if they were close to dropping. Published: October 17 2015 - Captain Rev shows the largest ship in the game, and takes it into a big battle.Where he shows all of the various types of ships . In the event you want to travel with less savory goods as a smuggler, a Secret Stash or Smuggler's Hold will give you a small number of spaces that those pesky cops can't scan. All content has already been imported and both wikis will reside as one over here. As you play, you'll have to make a concerted effort to learn how to readjust your aim to account for your enemy's movement. And to be truly competitive, you're going to need hounds tooth and Han's Falcon, two of the best ships in the game. The former keeps your enemy's shields down, the latter tears through their armor. reddit. the tool developer best known for . You'll also want an ECM 3 for the inevitable barrage of missiles you'll encounter. [1] [2] It was released on Steam and GOG.com for Microsoft Windows and OS X on October 20, 2015. You won't be pulling as much salvage from your endless raids, but if you're rocking a Blood Eagle, destruction is its own reward. Does anyone know how many ships (i.e. Get a jump drive early as you can. ALL RIGHTS RESERVED. The one problem you will run into with a Durston is overcommitment. Without warp engines travelling between even two relatively close stations would take far too long to be feasible. Not only is it confirmed by the devs in various threads here, but the effect is obvious in game. 50. The main faction in the game. These are guilds that you need to pay a one-off fee to become a member of. Rebel Galaxy PlayStation 4 . It's a difference of selling on item for 1,000 space bucks are flying to the right station and selling it for 34,000 space bucks. My advice? . Odds are they'll still be pretty close, and you'll be behind them. It's fast, it's powerful, and won't be nuking your bank account from orbit. Those first three are linked at the hip. In Rebel Galaxy you are a rogue starship pilot. I don't remember the AC3 ship combat being especially great with kb/m but if you liked it then you'll have no problem here. Miscellaneous ; By Saklad5; 43KB ; 114-- View mod page; . Thanks! Try maybe a station of a different faction. An exception is mining zones near nebulae, as the ships won't register a signal to your pulse. I suggest prioritising shields, broadsides and deflectors for upgrades. The Durston should focus less on its shields and more on its engines, helping you keep the smaller enemy in sight whenever possible. This saves a ton of time when deciding whether you want to engage with something that just pulled you out of warp. !where he shows all of the various types of ships you can fl. No other ship matches it, allowing you to get into and out of fights on whichever terms you'd like. Show me undeniable proof that you have more actual armor becuase going by observation alone will not prove this case. Start early, finish early. 21 I believe, which is quite a lot more than I expected. You'll also be in a good position for extended bounty hunting or freighter assault. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You can switch between five different speed settings: 0, 25%, 50%, 75% and 100%. The only factions of interest in Rebel Galaxy are Citizenry, Militia, Red Devils and the Merchant and Mercenaries guilds. Lego 79015 - Der TOP-Favorit unserer Produkttester. A bounty hunter will need something different from a merchant hauler who'll need something different from a pirate. With that kind of hold, you can have two or three cargo missions going at once. I wonder if I'm missing something, but can you not check the price you bought a commodity for? For instance, if you have one turret on the very front of your ship that has great visibility, you may want to set your anti-aircraft weapon in that slot so it can defend against fighters from all angles. General upgrade. Don't look down on the starter ship too much. And it certainly isn't both logical to assume and blatantly obvious when you actually pay attention. If you are far enough away from other ships and objects for long enough your ship will enter Sublight Speed, an enhanced non-warp speed that is also prep for warp. In this ship, you'll obliterate the Platypus, outshoot the SandHawk, and give a Sonora the worst day of its life. Larger-scale combat should put shields at the top of your list. Contents 1 Classification 2 Role classification 3 Miners 4 Freighters 5 Frigates 6 Destroyers 7 Cruisers 8 Battlecruisers 9 Battleships With an engaging storyline and a full conversation system, you can follow the narrative, or ignore it and forge your own path at . The SandHawk and the Blood Eagle have the highest top speed in Rebel Galaxy Outlaw, clocking in at 440. Rebel Galaxy Wiki is a FANDOM Games Community. Was just curious as to what ships others have been using, and what sort of progression people were making from the Hammerhead up. Pirate Lords have high bounties and often carry at least one piece of ship equipment, so they are well worth the effort. Privacy Policy. Destroying a faction's ship while being hostile loses you 1 affiliation point; while being neutral 5 points; when friendly - 10 points. Icarus: fast and nimble, great for running next to a capital ship and wreck havoc. I've generally found it most useful to set their tactics to go after the enemy I'm targeting so that they'll assist with capital ships. If after a few rolls the choices are still bad fly on to the next station. Haven't read through it yet, but this is a great topic, probably easier to get answers here than to sift through the shit over at the Steam forums. These are transponders that you need to hack in order to get the info they contain. You may want to visit the targeted station first though, to take advantage of the higher prices by unloading your cargo hold. Against one ship, that's not a huge deal, but the majority of fights you'll run into are against three or more ships. I played AC3 and Black Flag with a mouse and keyboard, and the ship combat was great. Ships are a core feature of the game Rebel Galaxy. Your conformity explains . Summary: Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and "negotiation" with outlandish denizens at the edge of the known universe. The amount of power your ship delineates to each system determines everything else about its operation. As an enemy ship flies past you, the best way to attach yourself to their tailpipe is to engage your afterburners while pulling back on the stick. @oursin_360: its much more arcade-like, you don't fly your ship so much as turn it and make it go fast or slow. I recommend any of the Ranger models,with the Infinity being your ultimate goal. Your turret placement is going to depend on what you're trying to accomplish, too. The Sonora does absolutely everything you will ever need out of a ship. Bob over to other areas for salvaging, scavenging, mining, running dead drops, and shopping, then bob back to the first area to do the missions you'd been. While I think it's is the best ship overall, even the Durston holds no candle to the sheer destructive capabilities of the Coyote. Thankfully, because the Coyote's speed is only 10 MPS lower than the SandHawk's, you've got essentially the same escape potential. I'm curious, why don't you like it? A Durston can take almost any fight it's caught up in, and if you find yourself in an unwinnable situation, I'm liable to blame the pilot and not the ship. In addition to player ships, there are also many ship models that are exclusively used by NPCs. Almost settled for the Vanguard because it's a better hauler for my merchant guild missions, but even the Arcturus can be a competent hauler with the guild cargo upgrades. (deleted this from another thread, seemed more suited here). A small percentage of the damage to your Hull will hit your subsystems right from the start, so you do want to try and keep your shields from dropping whenever possible. Steam Community :: Guide :: The Ships of Rebel Galaxy from images.akamai.steamusercontent.com (i used dumbfires up until mk5. All that said, even with a fully kitted Platypus top-tier armor, shields, powerplant, etc. Start with a shield first. This is a combat adventure game that you have control over. As a. Published Aug 8, 2021. But no online features. buy now > We've Got News! 27 de fevereiro de 2023 | usssa baseball tournaments 2022. On a controller, you'll bring this menu up with either Triangle (on PS4) or Y (on Xbox), and you'll change your allocation settings with the directional buttons. Game . Then bring down the shields, hull and most of the health of the target ship, then position yourself so that the target ship is between you and other enemies (or friendlies) with the damaged side facing them. If destruction is your only goal inRebel Galaxy Outlaw, then you'll be rocking a SandHawk until you can pull together big money. It cycles through stations in the system and list price and how long ago it was at that selling price. The Particle Laser is the mainstay beam turret and can have very heavy damage output; it is worth noting that once you get to systems that sell Mk 3 versions of weapons the Particle Laser can out-damage the Pulse Turret against shields even factoring in the laser's damage penalty to them. Right? Financial gain is going to be the most important aspect of the game for you at least initially. Turrets, secondaries and components are automatically transferred over to the new ship upon purchase, and if the player chooses to "downgrade" to a ship of a lower cost, the difference in cost will be credited to the player. Beam turrets are instant beams, normally not very good against shields but good against armor, that have a short charge-up time from the point the firing button is pressed, then they shoot a constant beam at the target until they overheat or the trigger is released. They have exclusive stuff. To do that accept all missions at a station and then abandon them as there is no penalty. Espaol - Latinoamrica (Spanish - Latin America). Before you start any commodity trading you should fly to and dock in several stations that are close to each other to get their price lists, then undock and go to your Map; hovering over the station on the map will show their In-Stock and Out-Of-Stock prices. The horus Heresy James Swallow NEMESIS War within the shadows original scan by Undead edited by fractalnoise vl.4 (2013.05) The Horus Heresy It is a time of legend. Be sure to check out these otherRebel Galaxy Outlawarticles for more on the latest entry into the space simulation genre. Anyway, got 90k and I bought Icarus but I dont like it. The player can only operate one ship at a time, but they can trade in their ship and buy a different model at any ship dealer. So I thought we could start a general tips, tricks, and questions topic sort of like how we recently did for MGSV. Once you have travelled at Sublight Speed for a few seconds you will be able to engage warp. Mastodon is a great second ship as well as the Icarus but if you dont like it definitely switch to Mastodon. Want to make your SandHawk an even meaner combat machine that could care less about anything except death? It only shows which ceramic armor you currently have and it never changes no matter what ship you use. PBP1366 Oct 22, 2015 @ 6:13pm. So you don't have to toggle your acceleration up and down and can help match speed with other frigates. The best powerplant. The speed your ship can go depends on the ship's speed rating and the Engine module you have fitted. Instead, you're trying to make as much money as possible and survive any fights that come your way. All rights reserved. I usually forget what I paid after docking in a different station. The guild ships are locked behind rank. The Tanhauser is again, but really adds a lot of firepower. Values in green indicate the highest values for that statistic among all ships. A friend helps her by giving her a dilapidated replacement, which she can later replace. One of the absolutely best situations for making a lot of money quickly is if you have one station with a high-demand event like Famine, and another close-by station with a wide variety of goods (preferably Scientific) with a Market Glut event. For instance, if a particular turret is best suited to taking out fighters, you may want to set it to fighters only. When paying a bartender don't do it at a far off station. The word "ambush" is not used lightly; on higher risk missions especially Transport missions, it is entirely possible to be warping to the end destination with no enemies in sight on radar when all of a sudden you will be kicked out of warp, have your warp engines stunned and have multiple enemy ships suddenly warp into range from every direction. So if in a pinch kill off the fighters and run from the Capitals to keep affiliation. NOTE: Warp Drive speed is automatically shifted depending on situations. The player can upgrade to any ship provided they have enough funds. Your cargo hold, tactical, mission log, ship menus are accused by pressing start and using RB and LB to cycle menus. As for missiles, the ImRec and Swarm launchers are always my go-to. It's got more weapon and missile hardpoints than you'll know what to do with, more power than you'll ever need, and almost too much cargo space. Becoming friendly with Militia doesn't bring any extra benefits except they are more likely to accept bribes. Rebel Galaxy Outlaw is an open-world space combat adventure game, spread across the nearly 40 systems of the Dodge Sector. All you'll need to do is swap between your various turrets. , as the ships of Rebel Galaxy Outlaw, then, is that energy weapons no! Least initially menus are accused by pressing start and using RB and LB cycle. % and 100 % ship can go depends on the latest entry into space... 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Another thread, seemed more suited here ) more damages and armor out these otherRebel Galaxy Outlawarticles more! ( like Militia ) even with a Durston is overcommitment I bought Icarus but if you catch the in-flight! @ zedprime: Huh that 's actually really useful to know and I bought Icarus but if you the... Near nebulae, as the Icarus but if you catch the craft in-flight as it is lightly.!