Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Weapon (greatclub), very rare (requires attunement). This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. This dagger deals an additional 1d6 cold damage on a hit. When you do, any excess damage dealt to the raven carries over to your normal form. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. This magic pauldron has been enchanted with a war mage's divinations. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. Weapon (glaive), Artifact (requires attunement). You are proficient with this scimitar while you're attuned to it. Based on Flux's current elemental affinity, one of the following effects occurs. Born of Glory. Magical Item (Longsword), Very Rare (requires attunement). This tome seems to be nothing more than a dusty collection of blank pages. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. Something does not work as expected? Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. Weapon (longsword), Artifact (requires attunement by a Paladin). At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. As the weapon gains charges the clear blade fills with blood. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. You have a +1 bonus to attack and damage rolls made with this magic weapon. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. The curse remains for 1 minute or until the creature is reduced to 0 hit points. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. While attuned to Oathkeeper you gain the following tenet: "Honesty. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. Save Save Homebrew Wondrous Items For Later. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. If you hit a target with this weapon that is either resistant or immune to cold or fire damage, that target loses that resistance or immunity until the end of your next turn. You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. The Conqueror King's purpose is to locate a true ruler, one that can unite the peoples of the world under one banner and become the next Dynast King. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. As the two had matured she came to truly realize how much that meant to her. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. Bound to Life. 208 Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. Wondrous item, rare (requires attunement). On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. Spells. Once this property of the scimitar has been used, it can't be used again until the next dawn. This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. Death's Vigil. You can drink from the flask as a bonus action and consume one charge. A long leather coat with an inner lining of woven shadow. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. The DC is equal to 8 + Strength Modifier + Proficiency modifier. This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. While holding the dagger you can look through the loop in the pommel, when you do so you are able to see the sky as if it were not obscured, no matter your physical location or any atmospheric conditions. Finally, this weapon functions as a Decanter of Endless Water. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. If the target fails their saving throw, their AC is reduced by 2. Each set of Poppers are found in bags of 4d4+4. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. These clubs have the finesse property. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. Check out my Homebrew Magic Items for 5E DnD right here. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 15 ft. cone originating from the paladin. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. While attuned to Blackfyre you have resistance to fire and necrotic damage. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. Additionally this weapon deals 1d4 fire damage on a hit. Wondrous Item, artifact (requires attunement by a draconic sorcerer). This luxen lasts until the next dusk, at which point it dissipates. Common - Armor. The spell save DC for this spell is 18. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. It has hearing and darkvision out to a range of 120 feet. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. Weapon (greatsword), very rare (requires attunement). Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. If you roll a 1 on an attack roll, roll a d20. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. We are privileged to live under nature's watch: to scorn her is to insult the world itself. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. Destroying The Devourer. You get a few cantrips, including the beloved vicious mockery, as well as access to fear. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. Made from the face of a green hag, a hag mask imparts some of their power onto you. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. Each of these bracers are linked to a small demi plane. This small statuette of a pig is made of clay. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. 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